I had the pleasure of being part of an awesome 16 person team of incredibly talented artists, programmers, and designers working together to build a fun cyberpunk/synthwave-style platformer for Upsilon Pi Epsilon's SparkDev event!
I worked with the environmental team to create various terrain assets as well as backgrounds. I was the primary UI designer, creating the settings menu and start screen layouts, credits, as well as the game logo and in-game UI elements. The game followed a pixel-art aesthetic, allowing me to combine my artistic skills with my experience in Adobe Illustrator, Photoshop, and the pixel art program Aseprite for art and animations.

Below are some samples of the UI I designed for the game.
Logo design evolution.
Various environmental assets.

Bonus rival character I designed and animated.

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